The concept of the orphaned orc Thrall was salvaged, though, and this particular character plays one of the many key, "starring roles" in this summer's PC blockbuster.īlizzard has two enviable luxuries when it makes its games: first, the designers can spend as long as they damn well please on them, and second, they can work in a bubble, ignoring much of what is happening in the industry all around them. Blizzard instead decided to revert to Warcraft's roots and the very thing that made the company huge in the first place: real-time strategy. This game was already a bestseller the day it was announced, seeing as Blizzard Entertainment is truly the only development studio in the industry that can sell games on its name alone.Ĭuriously beginning life as a cartoon-style point-and-click graphic adventure that followed the story of a young orc raised by humans, practically all of the work put into the game's original design was scrapped back at the turn of the century. There's no better introduction to help summarise what Warcraft III: Reign of Chaos means to PC gaming than disclosing this simple tidbit: 4.5 million initial orders.
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